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Arcade Sanitation Simulator

Project type

Group Project

Date

December 2022

Location

Cambridge

Programmer and designer

Here my role was to create Interfacing and interaction. My job was to create the movement and the systems in place the the player to interact with the puzzles and objects fluidly for the rest of the team members to easy access to the call functions.
I also designed out some of the level and showed the team where the locations of primary interactions should be in the level.
I also did work on the game progression and economy. I wanted the game to have an existential growth economy, meaning the player would very quickly rack up money and the player would have a large arcade very quickly.

Group project where we were designing interactive systems between each other to create a game that took something mundane and created game like aspects for it. The game was to build and manage an arcade by cleaning the mess and using the money made to buy new arcades to later need to clean.

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